Posted Apr 18, 2007 at 06:41PM by Ceasar S. Listed in: Cellular Games Tags: Sony, VGA, piracy, outsourcing, id Software
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Paul Steed - former artist for Quake, now CCO of Exigent - Image 1Paul Steed, former artist for id Software's first in the Quake franchise, is now Chief Creative Officer at Exigent, an Indian game outsourcing firm. No longer drawing gorgeous pixels for your VGA screen, Steed is now educating Indians and encouraging them to make games for the western market.

We know you're probably asking, "What in the world is he doing there?" In an interview with "The Art of Gaming" haven Gamasutra, he revealed his revelation of the business of outsourcing and how he got interested in it.

After leaving Atari last September, he moved on to Exigent, and hoped to tap into the productivity potential in the Asians' love for games.

But more importantly, he sees that the future of the game industry rests on the mobile game and the PC. He said that there are more computers and cellphones in the world than consoles and "[that will] never change." In fact, he believes once his company goes from outsourcing only to part developer studio "Exigent Interactive," they will be only focused on games for the PC. He defended his position, saying, ""That’s what’s most accessible for audiences."

Steed also spoke about Sony and the PSP. And guess what, PSP folks: he says that "Sony just lost focus" on the PSP. In the defense of his opinion, he added, "They tried to do too much with it. And God, the price. You look at the PSP and you’re like, 'Hey, do you even realize your portable costs as much as Nintendo’s next-gen home system?'"

Piracy is commonly frowned upon by most members of the game industry - but not by Paul Steed. We'll let him explain his two cents worth on the (overrated?) issue of piracy:

My take on piracy is kind of weird. I know I can’t stop it, so I don’t try to stop it. I just try to create a whole fanbase. If you can buy it, buy it. I was in China and I saw a copy of my book ... my first book, translated in Chinese and it had my name on it, and I was like, 'Well, at least they put my name on it!' I don’t think people mean to steal when they pirate your stuff. I just don’t think they realize that it only increases the price.

He also said something about casual gaming, although it's a bit "nit-picky" on the fairer gender of gamers. We'll leave it to you, oh curious web surfers, to hop right to the interview and read it for yourself, via the "Read" link below.

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Posted Oct 09, 2006 at 01:32PM by Jex H. Listed in: Cellular Games, Cellular Downloads Tags: Microsoft, Live Anywhere, IN-FUSIO
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halomobileGamasutra had a chat with In-Fusio's Senior VP of Marketing, Andy Babb, about being a part of Microsoft's Live Anywhere stint via the recently launched Halo: Mobile Portal.

The Halo: Mobile Portal makes it possible for cellphone users to get updated on Halo 3, with wallpapers, ringtones, game tips, as well as Xbox Live stats. The interview tackles topics such as "The Vault", the Halo community, and why they didn't wait until Halo 3 was released before launching the mobile portal.

According to Babb, the mobile edition of Halo couldn't have been postponed any longer because this app is something that the Halo community has been asking, no, demanding from them for a long time now. And with such strong demand from the community, they simply couldn't say no.

As for "The Vault", this is where the unlockable goodies are stored, and can only be accessed via codes derived from the Halo universe. Each code will be able to access a specific item of specialty content. There are codes hidden in online places that Halo fans frequently visit while some will simply be revealed in time.

For more info, and if you'd like to jazz up your cellphone with Halo goodies, read on by clicking on the link below.

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