Posted Feb 20, 2008 at 04:15AM by Jay P. Listed in: Cellular News Tags: N-Gage, OpenGL, Nokia Corporation
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GDC 08: N-Gage platform's 3D acceleration hardware - Image 1Here's a quick update on what's going on with Nokia at the GDC 2008. Nokia has shown game developers how the OPENGL ES 1.1 standard will be used in the future with the N-Gage Software Development Kit.

In addition to this, Nokia has plans to bring out 3D acceleration for N-Gage games using hardware. Find out more in the full article.

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Posted Apr 02, 2007 at 08:52PM by Ceasar S. Listed in: Cellular Phones Tags: GPU, SYNC, iPhone, NASDAQ, Synaptics, OpenGL
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Aloha OS X for the Apple iPhone: module architecture leakage - Image 1

We're not one to pull the Apple fan's leg here, so we're just going to go out on a limb and say that we're kind of skeptical about this leakage. While the document itself actually highlights very interesting features of a possible phone, the name Apple Computer, Inc. hasn't been used for quite a while. Apple goes by Apple, Inc. now, as registered in NASDAQ (NASDAQ key: AAPL).

But in credibility of the document, there are a lot of interesting things that can be derived. First and foremost is the name Aloha OS X, which this document illustrates the architecture of. "Aloha" is a trademark by Apple in Hong Kong that has links to the iPhone that is under development. Let's get the other details from what we could derive from this so-called "confidential document" from "Apple Computer, Inc.":

  • WebKit Module, Apple80211: surf, chat, e-mail features seems to be covered here
  • Sync Services, Core Audio: music playing capabilities and music file syncing
  • Core Video, Codecs: video playing capabilities, probable video recording capabilities
  • GamesEmulator.app, OpenGL, GPU: if it's OpenGL 1.2, then games played on this puppy phone are "hawt"
  • Onyx: "OMG" doesn't even begin to cover this part; next-gen mobile and VoIP services soon to come
The most interesting points are the GPU and the integration of Synaptics' next-generation mobile phone concept, called Onyx (not OnyX, although we could be mistaken and "Onyx" is a typo). These both highlight that the "device" is being ambitiously developed for the new age of telecommunications and mobile lifestyles.

But whether these features will actually make it to the iPhone by June 11 remains a mystery until the next official announcement. You could say that the document could be representing the Apple's iPhone after all. Imagine if Sony gets their hands on this document...

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Posted Mar 11, 2007 at 04:51AM by Karl B. Listed in: Cellular News Tags: AMD, semiconductor, OpenGL
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AMD - Image 1TGDaily reports that AMD currently has plans to bring "Xbox quality graphics to handheld devices." AMD plans to do this by utilizing their next gen mobile graphics technologies.

While specific details have yet to be released, AMD is reportedly "working with content developers now in preparation for the arrival of phones." These should be made available to handset manufacturers through "discrete media processors as well as through IP licensing agreements with semiconductor suppliers."

A developers toolkit that includes OpenVG 1.0 and OpenGL ES 2.0 support has already been released. The toolkit will also incorporate the same Unified Shader Architecture found in the Xbox 360. There's still no word yet on which companies have already signed up, but keep checking back here on QJ for more updates.

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Posted Feb 14, 2007 at 01:45PM by Enrico S. Listed in: PDA News, Cellular News Tags: AMD, semiconductor, OEM, OpenGL
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amd logo - Image 1Advanced Micro Devices (AMD), one of the leading manufacturers of processors and graphics technology, has recently announced that it will be developing and licensing graphics core technology to semiconductor manufacturers in the handheld industry.


This decision is a major move in advancing the company's plans toward its goal of developing "the ultimate visual experience". AMD has been providing its technology to PCs and gaming consoles for years now, so it has a solid background in the field.


STMicroelectronics has already licensed AMD graphics technology. Included in the deal are the 2D and 3D vector graphics engine and software which are compliant with OpenGL ES 2.0 and OpenVG 1.0. OpenGL ES is used for creating user-interfaces while OpenVG is used for rendering graphics, both of which are geared toward mobile handheld devices and cellular phones. STMicroelectronics has decided to integrate AMD’s handheld unified shader architecture graphics technology with its Nomadik platform.

AMD has been working with different fields involved with developing handheld platforms such as semiconductor suppliers, OEM, and application developers. They are hoping to push for improved graphics on handhelds through the use of their technology in conjunction with the latest APIs.

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