Posted Sep 16, 2006 at 11:35PM by Max F. Listed in: Cellular Games Tags: CTIA
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the panel of experts share a laughAt the MECCA for Games subconference at CTIA earlier this week, a panel of experts talked about the future of mobile gaming. The "Pessimists vs. Optimists" discussion was something worth listening to because the following people have a right to insist that they're right:

  • Mike Yuen, Senior Director, Gaming Group, QUALCOMM
  • Robert Tercek, Multimedia Networks, GDC's Mobile Symposium
  • Matthew Bellows, GM and VP of Marketing, Floodgate Entertainment
  • Jason Ford, VP of Strategy and Planning, Namco Networks and formerly from Sprint
  • Justin Hall, New Media Research Specialist, Creative Artists Agency
  • Douglas Soltys, Editor-in-Chief, QuicklyBored.com
A lot was said, and the article we found on it was really long. Since this is QJ and not Oprah, we'll keep it short and cut through the drama:
  • Pessimism: The American mobile game industry has been around for 5 years. About 15 million subscribers have played a mobile game, 4.8 million have downloaded a game, and 3.9 million have bought a game. Those sound like big numbers, but when you consider how many American phone subscribers there are, the fact that 3.9 have bought a game looks real puny. Is the market really that limited?
  • Optimism: Those gamers paid 2 billion dollars, baby. That's not too bad. And there's plenty of room for growth.
And that's basically what the debate was all about. Untapped potential. So we leave you with one more thing from the debate: "Concepts like presence, constant connection, and constant global positioning are currently not available to game developers because of limitations of technology and issues of privacy and security." Is the technology really limited? Or is it simply that no company is willing to invest in this yet?


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